What frame rate does Eddie use?
Eddie keeps your footage's own frame rate through editing and export rather than converting it, and you can correct what an export declares if a camera's frame rate was read wrong.
Eddie doesn't convert your footage to a fixed house frame rate. It reads each clip's frame rate at import and keeps cutting, playback and export working at that rate — a 23.976fps clip stays 23.976fps, a 59.94fps clip stays 59.94fps, and so on. If your project mixes clips shot at different frame rates, Eddie keeps each clip's own timing; it doesn't force everything to match one rate.
Where frame rate actually matters
- In the player and MP4 renders, your footage plays at the rate it was shot — Eddie doesn't speed it up or slow it down. (A deliberate speed change, like a speed ramp, is a separate thing you ask for explicitly.)
- In a timeline export to Final Cut Pro, Premiere Pro, DaVinci Resolve, OTIO or EDL, the file declares the frame rate Eddie read from your source at import, so your editing app's sequence lines up with your camera files.
If a clip's frame rate was read wrong
Occasionally a camera writes its frame rate somewhere Eddie can't read cleanly, and an exported timeline comes in off — clips drift, or relinking to originals doesn't line up. You can correct this directly: ask Eddie, for example, "These Sony clips were shot at 23.976, not 29.97. Correct the frame rate for my export," naming the clip and the real rate.
The frame rate you give has to be one of: 23.976, 24, 25, 29.97, 30, 47.952, 48, 50, 59.94 or 60. Eddie saves the correction against the clip (not the file itself), and every export after that declares the corrected rate in Final Cut Pro, DaVinci Resolve, Premiere Pro XML and the Premiere project, and OTIO. A file you already exported before the correction doesn't update — export again to get the fix.
This only changes what your exported timeline declares — it doesn't resample or slow down the clip's actual motion. For genuine slow motion or speed changes, see Slow motion, speed-ups and speed ramps.
Full detail on frame rate (and start timecode, resolution) corrections: Change clip metadata.