Eddie AI/ helpOpen Eddie

📤 Export & hand-off · Last updated July 24, 2026

Export to Premiere, Final Cut, Resolve, Avid & OTIO

Eddie's NLE exports point to your proxy media, not your original camera files, which explains most offline/relink and format errors you'll see after import.

🎬 Your editcuts, overlays, crops,grades, captionsFinal Cut Pro — FCPXMLPremiere Pro — XMLDaVinci Resolve — FCPXMLAvid / universal — EDLOpenTimelineIO — OTIOexports reference media by file name + local path, so your editor relinks to the originals

What Eddie's NLE export actually contains

When you export a timeline to Premiere, Final Cut, Resolve, Avid, or OTIO, the file (XML/FCPXML/AAF/OTIO) references Eddie's transcoded proxy media — not your original camera files. This is true by design: the timeline structure, cuts, and effects are built against those proxies.

Why media shows offline or won't relink

Because the export points at proxies:

  • If you try to relink to your original camera files, your NLE will often reject them or show them as offline. Proxies are typically normalized to a standard frame rate, resolution, and duration that won't exactly match your originals — which is also why FCPX may throw a "media must match frame rate/length" error.
  • If you import the XML on a machine where the proxy files themselves aren't downloaded locally, everything shows offline too — the export references proxy file locations, it doesn't embed the media.

The simplest fix: use the proxies

In most cases, don't try to swap in your originals. Instead, make sure the exported proxy media is available at the path/location your NLE expects, and relink to that. This is the fastest way to get a fully connected timeline.

"Param element ignored... interpolation attribute" in FCPX

This is a separate, more specific warning. It comes from Eddie's automatic cinematic motion (push/drift/zoom) keyframes on your clips — see Cinematic motion: the automatic push, drift and zoom. FCPX doesn't support some of the keyframe interpolation types Eddie writes, so it ignores that parameter. This is usually safe to ignore — the clip still works, just without that specific motion detail — but if you need pixel-perfect motion, recreate it manually in FCPX.

Adding graphics after export

If you need to add custom graphics, it's usually faster and more reliable to add them directly in Eddie (kinetic titles, lower-thirds, stat callouts) before exporting, rather than trying to layer them on top of a relinked timeline in your NLE.